Showing posts with label gamedev. Show all posts
Showing posts with label gamedev. Show all posts

Tuesday, June 2, 2015

A game I'm not sure I'm going to finish

I picked up Unity again, planning on doing some 2D unity games. It takes a while to learn these tools, and honestly I've taken almost a month's break from trying to make this game, but I have some sprite sheets I made during it's development.


The main idea for the game was a 2D side-scrolling shooter, which is usually done with space ships and large bosses. This was going to be a guy running through the streets of a city shooting hordes of gang members and orcs in order to save a girl (who turns out to be the mastermind bad guy).

I really liked the way the sprites turned out, but I didn't care for the gameplay. Maybe I'll finish the game later, but it's shelves for right now.

I'm working on another side-project to keep sharp with HTML, javascript and CSS that's looking fairly promising. I'll post a link once it's playable.

Friday, April 10, 2015

Finished a Tiny 2D Space Shooter

So I finished a small game, it's pretty simple, ship spawns in the center, bad ships spawn around the player until eventually he gets overrun and dies. The real test here is to see if I can host through dropbox and blogger to have Unity games directly playable without adding a separate service.

WASD or arrow keys to move. CTRL or SPACE to shoot.

note: requires unity web player to function, it'll show up as a "plug in blocked" on most browsers that you'll have to click to get to work.



I have another project I'm going to start on shortly.

Tuesday, March 24, 2015

Some of my Older Art

Haven't made much progress on Unity, still trying to get comfortable with inkscape to make some sprites for a small roguelike I'm working on. I'm probably going to abandon that project for a while to complete some smaller games first. I think that's the sensible idea, maybe some clones of classic games?

Not sure, either way I'm posting some of my older artwork, some sprite sheets and pixel art I've made previously.

This little guy was created to be a worm enemy in a collaboration project I was doing. Unfortunately the project lost steam and fell apart, but I still like the way he ended up looking.
This masked ghost was for the same game, I really like the way he ended up looking, he was going to be the "goomba" of the first world. Slow moving enemy you can jump on.
This was the logo I made for the collaboration that was making the game. They ended up not using it, but it's still one of the nicer looking pieces of pixel art I've done.


Fully animated flame enemy for use with RPGmakerVX ace. Super easy to recolor, 4 frames per animation which was handled by an add-on script. It's a copied and heavily modified version of a breath of fire III for SNES enemy.