Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Wednesday, January 13, 2016
Tuesday, June 2, 2015
A game I'm not sure I'm going to finish
I picked up Unity again, planning on doing some 2D unity games. It takes a while to learn these tools, and honestly I've taken almost a month's break from trying to make this game, but I have some sprite sheets I made during it's development.
The main idea for the game was a 2D side-scrolling shooter, which is usually done with space ships and large bosses. This was going to be a guy running through the streets of a city shooting hordes of gang members and orcs in order to save a girl (who turns out to be the mastermind bad guy).
I really liked the way the sprites turned out, but I didn't care for the gameplay. Maybe I'll finish the game later, but it's shelves for right now.
I'm working on another side-project to keep sharp with HTML, javascript and CSS that's looking fairly promising. I'll post a link once it's playable.
The main idea for the game was a 2D side-scrolling shooter, which is usually done with space ships and large bosses. This was going to be a guy running through the streets of a city shooting hordes of gang members and orcs in order to save a girl (who turns out to be the mastermind bad guy).
I really liked the way the sprites turned out, but I didn't care for the gameplay. Maybe I'll finish the game later, but it's shelves for right now.
I'm working on another side-project to keep sharp with HTML, javascript and CSS that's looking fairly promising. I'll post a link once it's playable.
Tuesday, March 24, 2015
Some of my Older Art
Haven't made much progress on Unity, still trying to get comfortable with inkscape to make some sprites for a small roguelike I'm working on. I'm probably going to abandon that project for a while to complete some smaller games first. I think that's the sensible idea, maybe some clones of classic games?
Not sure, either way I'm posting some of my older artwork, some sprite sheets and pixel art I've made previously.
This little guy was created to be a worm enemy in a collaboration project I was doing. Unfortunately the project lost steam and fell apart, but I still like the way he ended up looking.
This masked ghost was for the same game, I really like the way he ended up looking, he was going to be the "goomba" of the first world. Slow moving enemy you can jump on.
This was the logo I made for the collaboration that was making the game. They ended up not using it, but it's still one of the nicer looking pieces of pixel art I've done.
Fully animated flame enemy for use with RPGmakerVX ace. Super easy to recolor, 4 frames per animation which was handled by an add-on script. It's a copied and heavily modified version of a breath of fire III for SNES enemy.
Not sure, either way I'm posting some of my older artwork, some sprite sheets and pixel art I've made previously.
This little guy was created to be a worm enemy in a collaboration project I was doing. Unfortunately the project lost steam and fell apart, but I still like the way he ended up looking.
This masked ghost was for the same game, I really like the way he ended up looking, he was going to be the "goomba" of the first world. Slow moving enemy you can jump on.
This was the logo I made for the collaboration that was making the game. They ended up not using it, but it's still one of the nicer looking pieces of pixel art I've done.
Fully animated flame enemy for use with RPGmakerVX ace. Super easy to recolor, 4 frames per animation which was handled by an add-on script. It's a copied and heavily modified version of a breath of fire III for SNES enemy.
Thursday, March 12, 2015
First Post - I Discovered Inkscape
A couple days ago messing around with Unity 2D and trying to figure out the direction for a small game I want to make I realized I don't have any artwork necessary to make the game I want. Since the only game art I've made in the past has been spritesheets and pixely backgrounds I went seeking a new tool and found Inkscape a free vector graphics tool.
I followed along with this tutorial and made myself a logo. I figured that'd be the easiest way to get used to the program.
Then I found a great blog 2D Game Art for Programmers and messed around with his first blog post making similar characters. I plan on going a little further with that blog, hopefully I can get some decent art for some games soon.
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